Euler Angles

There's a total of 2 articles.




Building a first person shooter camera in C++

Building a first person shooter camera in C++

A first person camera captures objects from the viewpoint of a player’s character. Some aspects have to be considered like the characteristics of the camera (orbiting with the mouse and translation with keyboard keys) as well as how we could capture all these characteristics with math and linear algebra.


In this article I analyze the math needed to design and implement a 1st person shooter camera in C++.
Me
Published on Fri, Apr 29, 2016
Last modified on Sun, Jun 16, 2024
990 words - Page Source

Euler angles

Euler angles

Euler angles are a way to describe the orientation of a rigid body with 3 values, these values represent 3 angles:

  • yaw - Rotation around the vertical axis
  • pitch - Rotation around the side-to-side axis
  • roll - Rotation around the front-to-back axis
Me
Published on Fri, Feb 5, 2016
Last modified on Fri, Nov 22, 2024
1044 words - Page Source