Culling

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Culling & Clipping

Culling & Clipping

The math behind culling and clipping and how it’s related with the camera and with what it sees.


  • Culling is a process where geometry that’s not visible from the camera is discarded to save processing time.
  • Clipping is a process that removes parts of primitives that are outside the view volume (clipping against the six faces of the view volume).
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Published on Wed, Mar 16, 2016
Last modified on Sun, Nov 17, 2024
335 words - Page Source