Surface

There's a total of 3 articles.




Flat shading

Flat shading
Flat shading is the simplest shading model, we cover the advantages/disadvantages and a simple implementation in GLSL.
Me
Published on Thu, Jun 9, 2016
Last modified on Sun, Jun 16, 2024
106 words - Page Source

Diffuse shading

Diffuse shading
Diffuse shading is a technique to render the surface of objects that are not shinny.

As an example on the picture (credits to Marc Kleen) we see a real life car with a matte coating which we want to emulate using the Lambertian shading model.
Me
Published on Fri, Jun 3, 2016
Last modified on Sun, Jun 16, 2024
343 words - Page Source

Introduction to surface shading

Introduction to surface shading
Surface shading is a process to color a surface, in computer graphic applications this is done to mimic how objects look in real life. This article covers the variables available in the rendering pipeline.
Me
Published on Fri, Jun 3, 2016
Last modified on Sun, Jun 16, 2024
180 words - Page Source